1943, KV-1sĪverage playing time: 5 hours "Last chance" The later missions of the campaign will cover the subsequent, less known stage of the battle of Kursk on July 13th - 15th at the interfluve of Donets river.Ĭontrollable tanks: T-34-76 mod. The massive, but poorly prepared counterblow on July 12th stopped the German advance and eventually pushed them back to their initial positions. This campaign will be dedicated to the heroic deed of Soviet tankmen of Rotmistrov 5th Guards Tank Army that disrupted the German offensive at the center of the southern part of the Kursk salient at the cost of their lives. This will allow you to experience the battle of Prokhorovka from several locations and command 2-3 different combat vehicles in the course of one campaign. The mission briefings will include first-person remarks, but there will be several plot lines. Therefore we have decided not to link the scenarios with a personal story of one of the tank crewmen, but concentrate on creating a coherent story about July 6 -17 engagements. Following this principle, we start the tank part with one of the key tank battles on the Eastern front that decided the entire 1943 campaign - Prokhorovka.īeginning the campaign development for "Tank Crew – Clash at Prokhorovka" we faced the fact that a usual, common for flight sims approach just won't work - its unlikely that any single tank crew in July 1943 survived several large-scale engagements in a row (especially a Soviet one) and participated in all key points of the large Prokhorovka battle we'd like to reconstruct in our scenarios. The air part of our sim started at the great battle of WWII that changed its course and the course of world history, the Battle of Stalingrad. We also want to create an interesting gameplay, based on historical events, as usual, that will not only entertain you for some time but let you experience what a real tank warfare in a meeting engagement situation was like. We attempt not only to create the authentic visual models of the tanks and model their movement, armament, and damage realistically. Today we'd like to dedicate our Dev Blog to the tank part of our sim.
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